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INI File  |  1998-12-15  |  6.7 KB  |  381 lines

  1. [ConfsfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=47
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=away
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=jumpEnd
  21. Movement13=jumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=pullunder
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpHold
  32. Movement24=slam
  33. Movement25=stop
  34. Movement26=walk
  35. Movement27=waterrun
  36. Movement28=waterwalk
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=jumprun
  40. Movement32=jumpstop
  41. Movement33=runstopleft
  42. Movement34=runstopright
  43. Movement35=runwaterrun
  44. Movement36=stoprun
  45. Movement37=stoprunstop
  46. Movement38=stopwalk
  47. Movement39=stopwalkstop
  48. Movement40=stopwaterrun
  49. Movement41=stopwaterwalk
  50. Movement42=walkstopleft
  51. Movement43=walkstopright
  52. Movement44=walkwaterwalk
  53. Movement45=waterrunrun
  54. Movement46=waterwalkwalk
  55.  
  56. nRequiredLoops=29
  57. nSpecificLoops=2
  58. nTransitionLoops=16
  59.  
  60. ;Required Animations-------------------------------------------------------
  61. [movement0]
  62. frames0=14
  63. loop=fp_Flsat.KQS fp_Flsat 0.000000 1.0 0 0
  64. nCue=4
  65. cue0=0.000000 interruptable 1
  66. cue1=0.071429 playsound Swing.aud
  67. cue2=0.428571 interruptable 0
  68. cue3=0.571429 do 
  69. nTransition=0
  70.  
  71. [movement1]
  72. frames1=46
  73. loop=fp_Fsspl.KQS fp_Fsspl 0.000000 1.0 0 0
  74. nCue=2
  75. cue0=0.739130 playsound Swing.aud
  76. cue1=0.847826 do 
  77. nTransition=0
  78.  
  79. [movement2]
  80. frames2=17
  81. loop=fp_Fssth.KQS fp_Fssth 0.000000 1.0 0 0
  82. nCue=2
  83. cue0=0.705882 playsound Sheath.aud
  84. cue1=0.941176 footstep
  85. nTransition=0
  86.  
  87. [movement3]
  88. frames3=20
  89. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  90. nCue=2
  91. cue0=0.900000 footstep
  92. cue1=0.400000 footstep
  93. nTransition=0
  94.  
  95. [movement4]
  96. frames4=11
  97. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  98. nCue=2
  99. cue0=0.090909 footstep
  100. cue1=0.818182 footstep
  101. nTransition=0
  102.  
  103. [movement5]
  104. frames5=2
  105. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  106. nCue=0
  107. nTransition=0
  108.  
  109. [movement6]
  110. frames6=1
  111. loop=fp_bkhld.KQS fp_bkhld 0.000000 1.0 1 1
  112. nCue=0
  113. nTransition=0
  114.  
  115. [movement7]
  116. frames7=16
  117. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  118. nCue=0
  119. nTransition=0
  120.  
  121. [movement8]
  122. frames8=3
  123. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  124. nCue=0
  125. nTransition=0
  126.  
  127. [movement9]
  128. frames9=3
  129. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  130. nCue=0
  131. nTransition=0
  132.  
  133. [movement10]
  134. frames10=3
  135. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  136. nCue=0
  137. nTransition=0
  138.  
  139. [movement11]
  140. frames11=12
  141. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  142. nCue=2
  143. cue0=0.083333 footstep
  144. cue1=0.666667 footstep
  145. nTransition=0
  146.  
  147. [movement12]
  148. frames12=2
  149. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  150. nCue=0
  151. nTransition=0
  152.  
  153. [movement13]
  154. frames13=1
  155. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  156. nCue=0
  157. nTransition=0
  158.  
  159. [movement14]
  160. frames14=30
  161. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  162. nCue=0
  163. nTransition=0
  164.  
  165. [movement15]
  166. frames15=30
  167. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  168. nCue=3
  169. cue0=0.000000 playsound magicrct.aud
  170. cue1=0.100000 footstep
  171. cue2=0.133333 footstep
  172. nTransition=0
  173.  
  174. [movement16]
  175. frames16=16
  176. loop=fp_Fsdrw.KQS fp_Fsdrw 0.000000 1.0 0 0
  177. nCue=2
  178. cue0=0.062500 playsound Unsheath.aud
  179. cue1=0.312500 footstep
  180. nTransition=0
  181.  
  182. [movement17]
  183. frames17=30
  184. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  185. nCue=1
  186. cue0=0.000000 playsound conrowbk.aud
  187. nTransition=0
  188.  
  189. [movement18]
  190. frames18=30
  191. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  192. nCue=1
  193. cue0=0.000000 playsound conrowbk.aud
  194. nTransition=0
  195.  
  196. [movement19]
  197. frames19=30
  198. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  199. nCue=1
  200. cue0=0.000000 playsound conrowbk.aud
  201. nTransition=0
  202.  
  203. [movement20]
  204. frames20=30
  205. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  206. nCue=0
  207. nTransition=0
  208.  
  209. [movement21]
  210. frames21=20
  211. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  212. nCue=2
  213. cue0=0.900000 footstep
  214. cue1=0.400000 footstep
  215. nTransition=0
  216.  
  217. [movement22]
  218. frames22=21
  219. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  220. nCue=2
  221. cue0=0.190476 footstep
  222. cue1=0.238095 footstep
  223. nTransition=0
  224.  
  225. [movement23]
  226. frames23=3
  227. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  228. nCue=0
  229. nTransition=2
  230. transition0=-1 run 0.000000 jumprun
  231. ;toFrames0=20
  232. transition1=-1 stop 0.000000 jumpstop
  233. ;toFrames1=3
  234.  
  235. [movement24]
  236. frames24=3
  237. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  238. nCue=0
  239. nTransition=0
  240.  
  241. [movement25]
  242. frames25=3
  243. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  244. nCue=0
  245. nTransition=0
  246.  
  247. [movement26]
  248. frames26=20
  249. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  250. nCue=2
  251. cue0=0.900000 footstep
  252. cue1=0.400000 footstep
  253. nTransition=0
  254.  
  255. [movement27]
  256. frames27=20
  257. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  258. nCue=2
  259. cue0=0.000000 footstep
  260. cue1=0.500000 footstep
  261. nTransition=0
  262.  
  263. [movement28]
  264. frames28=20
  265. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  266. nCue=2
  267. cue0=0.000000 footstep
  268. cue1=0.500000 footstep
  269. nTransition=0
  270.  
  271. ;Specific Animations-------------------------------------------------------
  272. [movement29]
  273. frames29=21
  274. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  275. nCue=0
  276. nTransition=0
  277.  
  278. [movement30]
  279. frames30=22
  280. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  281. nCue=0
  282. nTransition=0
  283.  
  284. ;Transition Animations-----------------------------------------------------
  285. [movement31]
  286. frames31=3
  287. loop=fp_rnlnd.KQS fp_rnlnd 0.000000 1.0 0 0
  288. nCue=0
  289. nTransition=0
  290.  
  291. [movement32]
  292. frames32=3
  293. loop=fp_rnlnd.KQS fp_rnlnd 0.000000 1.0 0 0
  294. nCue=0
  295. nTransition=0
  296.  
  297. [movement33]
  298. frames33=3
  299. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  300. nCue=0
  301. nTransition=0
  302.  
  303. [movement34]
  304. frames34=3
  305. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  306. nCue=0
  307. nTransition=0
  308.  
  309. [movement35]
  310. frames35=3
  311. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  312. nCue=0
  313. nTransition=0
  314.  
  315. [movement36]
  316. frames36=3
  317. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  318. nCue=0
  319. nTransition=0
  320.  
  321. [movement37]
  322. frames37=3
  323. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  324. nCue=0
  325. nTransition=0
  326.  
  327. [movement38]
  328. frames38=3
  329. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  330. nCue=0
  331. nTransition=0
  332.  
  333. [movement39]
  334. frames39=3
  335. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  336. nCue=0
  337. nTransition=0
  338.  
  339. [movement40]
  340. frames40=3
  341. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  342. nCue=0
  343. nTransition=0
  344.  
  345. [movement41]
  346. frames41=3
  347. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  348. nCue=0
  349. nTransition=0
  350.  
  351. [movement42]
  352. frames42=3
  353. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  354. nCue=0
  355. nTransition=0
  356.  
  357. [movement43]
  358. frames43=3
  359. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  360. nCue=0
  361. nTransition=0
  362.  
  363. [movement44]
  364. frames44=3
  365. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  366. nCue=0
  367. nTransition=0
  368.  
  369. [movement45]
  370. frames45=3
  371. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  372. nCue=0
  373. nTransition=0
  374.  
  375. [movement46]
  376. frames46=3
  377. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  378. nCue=0
  379. nTransition=0
  380.  
  381.